SIDE-TRACKED

Role(s): Producer
Team Size: 18
Development Period: 8 weeks
Engine: Custom Engine
Platform: Nintendo Switch
Side-Tracked is a top-down, Co-Op shooter focused on two players, surviving waves on enemies using mounted guns on a train moving through a level. Different types of enemies with different behavior will drop upgrades which change how the player's weapons function and give you more ways to dispose of the enemies.
MY WORK

My main role in this project was as Producer. I was responsible for maintaining our work methodology using Trello, Jira and HacknPlan. As the project's Scrum Master I assisted with sprint planning, creation of pipelines and (maintaining) the backlog.
Work Methodology
Management
This project was very unique considering we had to build a custom engine and develop a game alongside it in a matter of weeks. This required me to strongly focus on prioritization, clear task definitions and optimal work distribution.

During this project a lot of my responsibility involved creating accessible but detailed documentation involving several pitches a game design document, product backlog, individual agile sprint backlogs and other relevant documents. As a part of production, I also worked on marketing, the competitor analysis and promotional materials.
Documentation