SAMPLE PROJECT

Achievements/Learning Points:
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Experience working at a real studio
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Stakeholder meetings, GDD handoffs
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Level, gameplay, UI/UX design
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Adapting to a new team and new processes
Role(s): Design Intern
Team Size: TEAM6 Game Studios (25-35)
Development Period: 12 Months
Engine: Unreal Engine 4
Platform: Nintendo Switch, Xbox ONE, PS4, PS5
Taxi Chaos is a cartoony, light-hearted, open-world, arcade racing game where the players take on the role of a taxi driver in a fictional recreation of New York City. They will race around against a timer, pick up customers, earn money, complete quests, collect various items, uncover hidden pathways along the city's rooftops, unlock better vehicles and compete against their friends. This game was developed over a period of approx. 12 months.
MY WORK

Taxi Chaos is a cartoony, light-hearted, open-world, arcade racing game where the players take on the role of a taxi driver in a fictional recreation of New York City. They will race around against a timer, pick up customers, earn money, complete quests, collect various items, uncover hidden pathways along the city's rooftops, unlock better vehicles and compete against their friends. This game was developed over a period of approx. 12 months.
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Taxi Chaos is a cartoony, light-hearted, open-world, arcade racing game where the players take on the role of a taxi driver in a fictional recreation of New York City. They will race around against a timer, pick up customers, earn money, complete quests, collect various items, uncover hidden pathways along the city's rooftops, unlock better vehicles and compete against their friends. This game was developed over a period of approx. 12 months.
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