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My PortfolioAbout Me

SAMPLE PROJECT

Achievements/Learning Points:​

  • Experience working at a real studio

  • Stakeholder meetings, GDD handoffs

  • Level, gameplay, UI/UX design 

  • Adapting to a new team and new processes

Role(s): Design Intern

Team Size: TEAM6 Game Studios (25-35)

Development Period: 12 Months

Engine: Unreal Engine 4

Platform: Nintendo Switch, Xbox ONE, PS4, PS5

Taxi Chaos is a cartoony, light-hearted, open-world, arcade racing game where the players take on the role of a taxi driver in a fictional recreation of New York City. They will race around against a timer, pick up customers, earn money, complete quests, collect various items, uncover hidden pathways along the city's rooftops, unlock better vehicles and compete against their friends. This game was developed over a period of approx. 12 months.

MY WORK

Taxi Chaos is a cartoony, light-hearted, open-world, arcade racing game where the players take on the role of a taxi driver in a fictional recreation of New York City. They will race around against a timer, pick up customers, earn money, complete quests, collect various items, uncover hidden pathways along the city's rooftops, unlock better vehicles and compete against their friends. This game was developed over a period of approx. 12 months.

Heading Cool

Taxi Chaos is a cartoony, light-hearted, open-world, arcade racing game where the players take on the role of a taxi driver in a fictional recreation of New York City. They will race around against a timer, pick up customers, earn money, complete quests, collect various items, uncover hidden pathways along the city's rooftops, unlock better vehicles and compete against their friends. This game was developed over a period of approx. 12 months.

Heading Cool

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