
Hi, my name is Michal Hupka!
I'm a producer with a history of leading software development teams to exceed their goals including multi-company integrations and a GDC showcase. Experienced working with a wide range of technologies, teams of up to 30 people, and work methodologies. Fluent in a variety of production-related tools and environments such as Jira, Hansoft, and MS Project. Used to leading high-performing agile teams and optimizing processes with a KPI-oriented mindset. Hardworking, passionate, and ready for a new challenge!
I love making games and working in teams of equally passionate people to create unique and memorable experiences! Some of my other hobbies include reading, exercising, and of course gaming.
CAREER

SaltPay
London, UK
Product Designer/Manager
(January 2022 - Current)


Full Sail University
Orlando, FL, US
Game Design Master's
Orbis Production Capstone
(October 2020 - October 2021)

TeamTeam 6 Game Studios
Assen, The Netherlands
Game Design Internship
(September 2019 - June 2020)

C.S.Lewis Bilingual high-school
Bratislava, Slovakia
(September 2011 - June 2016)

Breda University of Applied Sciences
Breda, Netherlands
Creative Media and Game Technologies Bachelor's
Design & Production
(September 2016 - June 2020)
ACHIEVEMENTS
2019 IGAD Awards

Best GAME

Best DESIGN

Best AUDIO

2020 Experimental Workshop
SKILLS

Blueprinting
C++
Prototyping
Whiteboxing

Prototyping
Whiteboxing

Source control
Admin Tools

Sprint Planning
Burn-down/Burn-up
Capacity Plan
Jira, Trello, Hansoft, MS Project



One-Pagers
Wireframes
Photoshop, XD, Premiere

Video Editing
Cyberlink Powerdirector